Hi everyone! I ran into a weird viewport issue in cycles, I just can’t get rid of these artifacts in the rendered view. They are not in the solid view or material preview, nor in Eevee rendered view. The actual cycles render is also fine. I cleared the custom normal data too.
You have hidden objects in your outliner that only show in the final render. These hidden items seem to be overlapping with your wanted meshes. Press Alt H to show hidden objects, and move them or delete them as necessary
You definitely have overlapping geometry… try switching into wireframe mode, go to Edit Mode, press Alt+H, and see if there’s faces hiding under the surface
Copy and paste didn’t solve it, unfortunately… seems to be a cycles problem, because when I import the mesh to Substance and render it with Iray, most of the artifacts disappear, not 100% perfect though. Guess the mesh itself has problem too? Maybe I’ll have to rebuild it