Wet cherries

http://www.biglines.nl/cms/wp-content/uploads/2010/04/cherrieslongeryet-1024x576.png

Modelled in 2.53 mostly, some except composition and some of the particles.

Rendered in Luxblender (from 2.49b) for about 12 hours… yes, 12 hours and still the shadowy areas aren’t perfect

Crits from myself:

  • The water below the right cherry isn’t rendering right, probably moved from the surface too much
  • The background has a weird darker band right through it
  • Cherries shouldn’t be that smooth, and the colour means they’re not ripe yet so probably weird to have picked them :wink:
  • Stems have mirror from the skin, probably should have removed that :wink:

Inspired by marcondes.

looks nice - kinda plastiky, but nice

Nice. The water looks very real :yes:

More critics. The stems should be matte, and cherries are crying because they all wear the same color clothing (and we know how much women hate that). Even variations within each “dress” would suit them.

good point about the different colours, if I can be bother to spend another 12 hours on rendering I will change the colours slightly, and make the stems matte.

Edit: Then I noticed that even on my “inspiration” the stems are shiny, probably because they’re supposed to be wet. I will still make them less shiny though if I re-render :wink:

http://www.biglines.nl/cms/wp-content/uploads/2010/04/cherriesupdatewater-1024x576.png
updated the water below the cherries. Also tried removing the mirror from the stems, but it just doesn’t look right so for the final render I put it back

I think the cherries could use some texturing.

true, I was thinking of doing that, but the goal wasn’t hyper realism, but I agree they would look more real with variations in colour and texture, as well as a bumpmap :wink:

this was mostly my first test with luxrender though

  • Title sounds wrong.
  • Stems look odd.
  • Water doesn’t look natural.

as usual your comments are to the point but absolutely no hints on how to do it better

hint, look at brankovukelic’s post, he gives a clear example of how to improve what he criticized

Oh, sorry.

- Stems look odd.

Try turning down the reflectivity, and add a texture, they aren’t smooth like that.

- Water doesn’t look natural.

Try making it more bulgy, see what I mean?

http://psp.88000.org/63_-_Water_Drops_Blue.htm

Right now they look like small pieces of ice.

tnx

to the stems, i’ve tried turning down the reflectivity, but it looks plain weird like that, this is however how it was done by marcondes and I just like to pretend it’s cause they are wet :wink: but ye, like I already said in selfcriticism, the stems aren’t really realistic. (real stems also would have more pronounced notches and ridges)

as to the drops, true, should have made them more bulgy, but I didn’t want to have them too bulgy because then I’d have to manually model each drop so it moved like it would with gravity (bigger bulge at the bottom than on top), but ye, in real life the surface tension would make them bulge more, and gravity would shape them so they look better.

I’ve thought of using fluid simulator, but I couldn’t get it to just splatter, plus the simulator was already taking ages.

You could try meta balls for the drops

what are meta balls?

Add > Meta > Meta Ball, you make a sphere, that automatically morphs to any meta object around it.

Better yet, use a hair particle system, set number of particle to 0, make the hair render as meta ball object, then manually paint the drops. I’ve just recently stumbled upon a tutorial on Vimeo, but I can’t find it right now.

EDIT: Here it is: http://vimeo.com/13888409

Awesome stuff !

That works, too. But, that method is very cpu intensive.