More critics. The stems should be matte, and cherries are crying because they all wear the same color clothing (and we know how much women hate that). Even variations within each “dress” would suit them.
good point about the different colours, if I can be bother to spend another 12 hours on rendering I will change the colours slightly, and make the stems matte.
Edit: Then I noticed that even on my “inspiration” the stems are shiny, probably because they’re supposed to be wet. I will still make them less shiny though if I re-render
updated the water below the cherries. Also tried removing the mirror from the stems, but it just doesn’t look right so for the final render I put it back
true, I was thinking of doing that, but the goal wasn’t hyper realism, but I agree they would look more real with variations in colour and texture, as well as a bumpmap
this was mostly my first test with luxrender though
to the stems, i’ve tried turning down the reflectivity, but it looks plain weird like that, this is however how it was done by marcondes and I just like to pretend it’s cause they are wet but ye, like I already said in selfcriticism, the stems aren’t really realistic. (real stems also would have more pronounced notches and ridges)
as to the drops, true, should have made them more bulgy, but I didn’t want to have them too bulgy because then I’d have to manually model each drop so it moved like it would with gravity (bigger bulge at the bottom than on top), but ye, in real life the surface tension would make them bulge more, and gravity would shape them so they look better.
I’ve thought of using fluid simulator, but I couldn’t get it to just splatter, plus the simulator was already taking ages.
Better yet, use a hair particle system, set number of particle to 0, make the hair render as meta ball object, then manually paint the drops. I’ve just recently stumbled upon a tutorial on Vimeo, but I can’t find it right now.