WH40k Dreadnought

I did this little scene just for fun. Made all in Blender (modeling, texturing , postpro,etc)

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supper amazing !

Really cool! Did you mix AO with a noise texture for the edge wear?

Thank you.

Yes, I did for the dirt layer. But actually most of the heavy lifting was done with bevel nodes using setup like this.

The image texture there is just a generic noise/smudge mapped on object Box coordinates A Blender Noise texture would do as well, but this was a bit simpler.

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I featured you on BlenderNation, have a great weekend!

Thank you!