Whale!

hey guys!
finally finished the renders of my new work “whale” base on sketch of “Bruno Ortolland”. i started sculpting from sphere with zbrush, then i used zremesher.
the high and low poly baked and painted in substance painter.
then i exported maps in blender and looking for creating object to reach a cute underwater scene.
other things used such: particle system for bubbles and stone, displace modifier for ground, texture lighting, normal for water caustics, volume scattering, and noise texture a lot!
rendering done in amazing blender 2.80 using cycles as always with just 300 samples and denoising.
finally post-processing with blender compositor and photoshop is awesome by the way!
hope you guys like it :wink:





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I featured you on BlenderNation, have a great weekend :slight_smile:

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thank you so much bart :heart_eyes::heart_eyes:

Impressive work!

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Awesome…amazing look. I love the use of the water plane as a cookie.

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thanks man