I have added new version on first post- still I am aiming more on well looking stylization (but not cartoon) then on photoreal, but believable appearance is my goal too.
And so C&C are welcome, thanx
I think perhaps the texture should be sharper. The blurryness around the mouth area where the white turns into blue makes the texture look like low-resolution. I’m not sure if that’s how it would be in real life, but I think it might make it look better.
What you’ve done so far is quite nice! I’m eager to see how this turns out.
I’m not sure what you changed since SamAdam’s post, but I think said fins look to be the right length compared to reference pictures I can find.
I second Clean3d’s call on the texture, it currently gives a ‘game art’ feel to the model because of the low resolution (Not neccessarily a bad thing, but if you are going for mid - high poly it would be a shame to sacrifice a nice model to a low res texture). The only other crit I have is that the dorsal fin (I think. The one on the back, in case I have it wrong) is not disticnt enough from the body, it should be more sharply defined where the fin meets the back of the whale.
The diffuse texture is much, much improved. I’d like to see a more detailed bump map on the top and fins, though. The color is good in those areas, but the surface looks too smooth, IMHO.