I couldn’t find any tutorials online & the Blender manual description is hard to understand without examples, so I have no idea what it does. Can someone give me an example of what it does or make a little tutorial?
It’s like Vertex Groups but with faces. Sometimes you want to save a groups of faces like this. You can’t do it with Vertex Groups: if you press “Assign” with these 3 faces selected, unselect and then press “Select”, you end up with 4 faces selected. Not anymore with Face Maps.
I also see another uses somewhere (like a new, nice way of rigging without bones… but I’m also not sure because there is almost no documentation).
I just found more info/links in this thread but… I see now that this feature has some issues. In this discussion developers say no one is currently working on this. So even with this early implementation already in Blender (the Face Maps panel) this feature could be removed soon