What are your biggest workflow bottlenecks in Blender

Hey everyone, I’ve been diving deep into Blender scripting and noticed that some tasks can get really tedious. I’m thinking of writing some scripts to streamline workflows and would love to hear what you all struggle with the most.

Some common pain points I’ve seen:

Asset Management Issues – Linked assets not updating properly, messy material management.

Camera Control for Animation – Tedious keyframe adjustments for smooth movement.

Complex Modifier Management – Combining multiple modifiers can be confusing and prone to errors.

Automation of Repetitive Tasks – Setting up scenes, applying transformations, etc., takes too much time.

Data Transfer Modifier Complexity – Hard to set up properly without trial and error.

Efficient Management of Large Scenes – Scene performance drops with too many objects.

Camera Path Animation Tool – Smoother automated camera motion along paths.

Are any of these a pain for you? How do you currently deal with them? Would a script that solves these be helpful? I’d love to get your input before I start building!

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It is like you read my mind, when it comes to this

One of these does have some potential, - smoother animation of camera along a path, which, if you know how to set it up properly could be no issue at all. But a tool that was kind of like a Curve Rig to add to the other camera rigs might be worthwhile to work on. Something with controllers to handle the bank on the curve and a smooth way to control speed along points of the curve is a difficult problem to solve. You can get part way there by animating the root of the dolly rig along the curve.

This is something interesting to me.

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How do you currently deal with them?

I simply hired and worked with dozen of a python devs for a decade. Unfortunately, such a strategy segregates core devs from problemsolving, so cant recommend.