toonist: You should play with the new YafRay interface. It also seems that the rendertimes have been greatly optimized (at least for me) in the relationship between 2.34 and 0.7 - be happy. Actually, YafRay does heavy raytraced reflections and such faster than the internal raytracyer on my computer.
fudge: I’m making large versions right now. Any special size requests?
Grimreaper: This was actually a really easy scene to set up. I simply took Suzanne, applied a level 3 subsurf to her, smoothed her, and then went to work on the material settings. She has 0 alpha, raytransp, 1.5 IOR, and some tweaking of the color settings. Then I set her on a plane, added an area light and a photon spot (a lamp type that is only accessable once you’ve selected YafRay as your renderer) with plenty of photons (take your pick based off of your processor speed) then I went into the YafRay tab, turned of XML, then to the YafRay GI tab, selected “Full” as method and whatever for quality, I’m sure it does, but I don’t see much difference between them. Then I hit both the photon and cache buttons, and moved the photon count higher.
Then I recolored and moved her into the Brady Bunch pattern that you’re seeing in my favorite image editing software.
SkeLeToR: Not especially exciting, no, not really any definitive subject, so it fails to be to catching, but hey, I wasn’t trying to pull 'yer heartstrings, I was trying to show Blender’s new caustic abilities. Thanks for the comment, though.
SpindleRift: Yeah, it took me a bit of time to figure out how to get the settings right. Mostly I figured out that I needed a higher photon count. Thank you.
@ner: Yup. Feature test. It certainly could be improved, if I feel so inclined I’ll try out your advice, it sounds good. Thanks.
Cortex: Thanks! The caustics (shhh. Don’t tell.) look so sharp because I seriously downsized the image. It used to be a 640 x 512. He he. Thanks, though.
Prince: Don’t let my doing it stop you! Make one! Thanks for the comments.