I decided to start a “What blender means to me:” thread. Maybe this is dumb. Still, go on ahead, post what blender means to you.
To me, blender is what I think Ton wanted it to be in the first place. I may be “speaking out of turn” here, but I seem to remember one of the goals of blender being to help fill in the gap between the 3D designer wanna-be, and the 3D designer. A way to make 3D graphics available to everyone. That’s what blender did for me.
I am still nearly a complete “newbie” to 3D graphics, programming, and computer art (a quick glance at my shabby little gallery tells anyone that). Basically all I know comes from my experience with blender.
You can read about my “big introduction” to 3D graphics in the About Me portion of my homepage:
http://www-personal.interkan.net/~gspshome/redfox/aboutme.html
My ideas of what went on “behind the scenes” were basically limited to the little “The Making of Toy Story” explanations. You know the ones - the little dialogues which take you through step by step from model to final render of those fantastic computer animated films. Sure, those were nice enough, but I wanted more.
When I heard about LightWave, I finally had something I could pin a name to. After a quick (and very naive) search for a piece of software that was affordable, I met bitter reality. They just cost too much for a 15 year old kid.
What prompted me to look for free 3D modelling programs, I’ll never know. One of the first things I found was blender. The others were Teddy and Alice. Blender hadn’t yet risen to my interest, and so my exploration went into Teddy and Alice. While Teddy and Alice were neat, they didn’t give me the control I wanted. I wanted to view the actual mesh. I wanted to grab hold of a corner of that mesh and place it precisely where I wanted it. While they let me throw a bunch of pre-made objects onto a scene and manipulate those objects, they didn’t let me create my own. At least not with the ease, realism, and power that I wanted.
I gave blender a second look.
Suddenly, it seemed the entire world of 3D CG seemed finally at my fingertips. I was excited. I plunged into blender with both feet. It was (and still is) tough to learn, but I’ve stuck with it.
Chances are that someday I’ll have the oppertunity to use some of the “more advanced” software such as LightWave or Maya. Someday blender may finally breath its last breath (and I hope not). No matter where blender or I go, I’ll never forget blender.
Blender gave me what I wanted. It let a 15 year old feel “real 3D” for the first time.