Yeah, that makes sense. My hope is that because the RTX cores are designed for raytracing, that they’ll be optimized for that task in a way other GPU cores aren’t. Similar to the boost we get going from CPU (which CAN raytrace, but isn’t optimized for it) to GPU cores (which CAN’T do other things, like hardware IO ops), I’m hoping that RX cores will be further optimized for the ops related to ray tracing.
I have a hard time believing that Eevee CAN’T take advantage of RTX cores as it is. The whole point of RTX is for software developers (typically game developers) to implement for it in their realtime engines. Eevee is just a real-time graphics engine more-or-less the same as any first-person shooter. If games can implement for it, surely Eevee can implement for it. Time and effort required are a whole other issue, of course, but it should at least be possible.