hello there. i appended a object from a different blender file i created previously but when i transferred the material over with the object, the material was in the “Solid” viewport section & not the render section,
do you know how’s that possible ? and how i can get that off ?
that weird i never seen this before
The material is in the Material Properties tab… or in the Shader editor… and if you are in solid view and import something… then you are in solid view after wards…
( you theme is also… unorthodox… and almost difficult to read… you might switch to standard for a screen shot… this makes it easier for others to read possible problems… and in the end helps you… )
All you need to do is click on the rendered mode icon, and you will be back in render preview.
Its possible because that is the default action taken. The viewport shading will stay on whatever the present scene is set to. It has always been that way. When appending would you want the scene to keep changing modes based on whatever viewport shading mode you saved them in ? If you append a file that appends five other files all saved in differing viewport shading modes which one is the correct one? Wireframe ? X Ray? Random Color? MatCap? Solid ? Material Preview? Texture View in Solid Mode? Render Preview ???
Obviously the correct one is the one your active scene is set to when you append into it.
oh ill explain it breifly, the black and gold objects on the (right) are in the solild view port the white object next to monkey is in solid viewport mose while the rest of the scene on the left is in rendered viewport. its as though the objects are switched, there not in there prospective viewport. i think you answered it when you said about importing in solid mode, i will try to see if thats the answer. thank you i didnt think of that
Oh… and i only even now see… strange… i don;t even know how it would be possible to set the appearance of different objects into different view modes… because it’s a mode of the view and not a mode of object appearance… !??