What does Wings3D do better than Blender in 2021?

In a YouTube video created this year, the author said that she uses Wings3D for creating all texts. Wings3D was not even her main 3D application, which is Poser. So, at least she thinks that Wings3D is better than Poser when it comes to creating texts. But I had heard of neither before watching that video. I guess poser may be good for … posing models, but what does Wings3D do better than Blender?

I have searched the web, but the top result was from 2006. Probably a lot has changed since then.

It has an amazing Circularise tool… hehe… best of the best.. :ok_hand:

Wings3D is very simplistic tool and has far less features might be good for beginner that have had never used any 3D modeling software before. Blender is fairly superior in every way to wings3D apart from the foresaid simplicity.

Older versions of Photoshop made better 3D text with bevels than Blender does today.

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Not too sure why Photoshop is brought up in a thread that compares Wings3D with Blender?

No, I disagree. Not my experience at all. If the right balance between offset and bevel depth is set, it is more controllable and generates better geometry than Photoshop. Photoshop destroys the geometry and letter shapes with larger settings. While Blender obviously also wrecks the geometry when too wide bevels are used, it is fixable in most cases by adjusting the offset value.

Which is which?


Interestingly, I wrote the text stuff in Wings3d and the bevel stuff in Blender, so I happen to know that the bevel algorithm used to close text in Wings3d is smarter than Blender’s bevel currently is – when advancing edges intersect, the algorithm used in Wings3d does the right thing, while Blender either just stops or just overlaps. I have a Blender addon that uses that smarter algorithm for inset, but haven’t yet made the builtin Blender bevel use it. It’s harder in 3d. I do want to do it though, eventually.

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That would be awesome, because currently it takes quite a lot of fiddling to keep Blender’s bevel advancing edges overlap under control at times, in particular when dealing with text.

Can you show me a screen capture of the beveled text that you created with Wings3D? I would like to see how good it is compared to Blender.

With all respect to Wings3d but at the moment I think Blender is just more superior. It can model, sculpt, render, compose etc. And Geometry Nodes move Blender to levels of Houdini and Cinema4d.

I do not think that this is about superior tool set, Wings3D implements certain kind of modeling workflow very well. I happen to enjoy modeling in Wings3D, however Blender also has a lot of modeling tools that can be used in various modeling strategies.

Many annoying and finicky steps in Blender vs a very straightforward approach in Photoshop that’s almost identical in concept to what I’d do in 2d layer styles…

Although it probably just comes down to this difference in the end:

so I happen to know that the bevel algorithm used to close text in Wings3d is smarter than Blender’s bevel currently is – when advancing edges intersect, the algorithm used in Wings3d does the right thing, while Blender either just stops or just overlaps.