What happened to Blender Flex Rig in Blender 2.68

Is anyone else getting this?

When I load up Cookie Flex Rig in Blender 2.68 I get this…strange knot. All the meshes are squashed into a little knot.



I can remove the squashed-into-a-knot-ness by removing the two armature modifiers - but - that means it’s not a rig…

New security feature is not letting the .blend run scripts.

Open the .blend from the file menu. In the files window lower left select Trusted Source.

There’s a toggle in Userprefs to let .blend files auto-run scripts by default: User Preferences > File > Auto Run Python Scripts. When activated a box will appear where you can add folder names that will default to no auto-run scripts if loading a .blend from those folders (example: a downloads folder).

-LP

Thank you - I would never have thought of doing that.

Hello there Blender users,i am afraid that am running through a problem with the flex rig…i could generate characters and play with the rig quite alright but whenever i try to render the characters in Blender cycles v2.68,the character’s hair,eye brows & lashes always appear transparent & i really don’t know why the character’s eyes also appear weirdly red.please kindly help me here…thanks.

Herberts: Sorry for the late reply. The problem is to do with missing textures. Make sure the textures folder is with the rig.