I drone-scanned an area and created an obj from that scan, I imported it to Blender and used the smooth tool in sculpt mode to smooth the mesh where it was a bit jagged. Then I added textures and trees etc. When I was finished with the project I packed the resources (and moved it to an external HD). Today I needed to work on the project again, but when I opened it the areas that I had smoothed looked jagged again, but the mesh was smooth. It looks good in sculpt mode, but not in object mode etc. or when rendered. See attached images.
Does anyone know the reason for this, and how to solve it? All help appreciated.
Thank you for replying. The mesh is smooth as in the left image. The original obj had jagged parts (due to drone scanning imperfection) as seen on the other images, but now it’s like “digitaly jagged”.
Tried alt+N, didn’t work. It has no multiresolution modifier or displacement.
I doesn’t seem to have anything to do with the texture. I tried different textures and no texture, but the artifact (or what it is) is still there. I have removed all vertex groups and particle systems also. So now it’s just a mesh with a Principled BSDF (tried to change settings in this but it didn’t help).
It only disappear when I change to Sculpt Mode (but change back when I exit Sculpt mode).
I doubt anyone would download a 1.4 GB file just to test it. Perhaps you could select a small slice of that mesh and save it as an FBX or Obj file, then we can get an idea about what is going on…
I tried to open the project in the version it was first made in (3.5) instead of my current 4.2, and then it looked good, so different blender versions seemed to be the reason for the issue.
Thanks all for trying