What is best way to tileing this texture?

at first time, I just copy and paste this texture, but I found it doesn’t look at I expactation. it doesn’t seamless

so I try to make one brick mesh to use array modifier but fail
(do I rotate one by one by brick? :frowning: )

so last, I try to crop the cornor and paste image
but it make worse…

it look simply repeat but I don’t know how to deal with this pattern

What is best way to tiling this texture?

If you want to use array modifiers, you have to build a mesh for these 4 bricks here:

and then use one modifier with offset only in x direction and another with offset in both x and y direction.

Also, there are tons of tutorials on youtube on how to make textures tilable (e.g. in Photoshop) and also how to use them in blender, e.g. https://www.youtube.com/watch?v=-VgtSL5ZpYc

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The texture itself can’t be seamless completely due to the little bits of added details. You’d either be better making the basic pattern in geometry, or editing the image to make it as close to seamless as possible in an image editor such as GIMP / Photoshop.
This is the best I could get, not ideal, some blurring in the original image and had to clone bits from elsewhere to make things join up.
826672094a378f6eeac8bdeba442b5016e578b1d

If you wanna have seamless textures:

  • search for a seamless ones…
  • make yourself with:
    – Paintprograms have tools for tiled images (Krita (opensource) has even a tiled view)
    – procedural generation (something like MaterialMaker (opensource))

If you wann do geometry like:

Maybe have a look at this Blendfile: pavement.blend (123.9 KB)

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