What is happening?

Why does my softbody object shrink?

Attachments

What is happening.blend (658 KB)

Press ctrl + a and click on apply scale and rotation. Also you should make the cloth tri’s instead of quads. Go into edit mode > select all faces > ctrl + T.

hope this helps

First of all, thanks for your help, but now the softbody just falls right through the static. Is there a way so that doesn’t happen?

Turn off blend constraint and shape (something) in the softbody settings in the logic panel.

Thanks, it’ll conform to the shape, but it’ll still fall. Do you think I should add a rigid body constraint, and if so where?

Attachments

What is happening.blend (494 KB)