What is the best way to model this dome?

What is the best way to model this dome? If course I can do something like this with booleans and remesh, but I don’t think this way will be optimal.
Any ideas?

No pole at the top. Convenient!

image

I would model 1 section like this and radial array by however many sections make up yr 360 degrees.

Hope that helps

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I planned to do it, but it’s still not obvious how to do this transition.
изображение

domeblend.blend (4.8 MB)
This should help
(Take one segment of a UV sphere, add a cylinder to the bottom, retopologize, radial array + subdiv surface)

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dome

It may not be that easy to set up for precise dimensions, but it’s still fairly convenient.
Play with the origin’s position, the height of the base mesh and the angle of the first SimpleDeform

dome.blend (907.6 KB)

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I didn’t think about the SimpleDeform…
Finally, I did the next: created an arch, then created a segment of dome, and then connected them. I had to tinker, but it seems the result is acceptable.

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