but the dot density is very different, and there are also a few different shades of dots, and above all, all of them are dots (in the original material) and that’s the main thing that i couldn’t do even if i increase the amount of maps
Agreed - a glossy node with a bit of roughness (0.3) and a noise map run through a colour ramp node to give different shades of grey - and through the displacement input to give a little bit of bump.