Interesting. So what’s the solution here? Shape keys don’t work for this kind of rotation. Multiple objects don’t work- having a “chair bottom” asset and a “chair top” asset is absolutely absurd, why have an asset browser at all at that point?
It seems like the asset browser can only handle single objects that you don’t change at all, in any way, but what benefit does that offer?
The ALO is the Adjust Last Operation panel that pops up after you’ve done pretty much any operation. If you don’t get that, you probably have it unchecked in the View menu.
Sometimes library overrides only work on Sundays and they only actually get saved to the blend file successfully on Mondays. So start working late Sunday night. When you hear the rooster crow at sunrise in Monday kill the rooster, put 3 drops of blood each on the ctrl and S keys, swear allegiance to the blood god Khorne, and if your prayers are answered your library override will be saved. Be aware than you can never re-save that file again or your library overrides will stop working and you’ll be haunted by the ghost of yet another rooster.
Alright, I’d never heard it referred to this way. So, I’m getting this after dragging a collection asset from the asset browser into the scene :
Not much in the way of options. Are you sure this is possible ?
Adding an object asset gives me the choice to use linked data, same as when duplicating any object.
@thinsoldier damn, not the roosters. They’re the bane of my existence. Well, I think this is enough information for a bug report anyway. Just send the roosters to the Blender HQ so they can replicate the ceremony.
@joseph so, I’m not sure if this is supposed to work this way, because I tried with a complete character of mine and there’s no way to override the collection instance like we do with linked characters. I thought a collection instance and a linked collection were the same thing, but apparently not. It’s a bit confusing
There is no horizontal scrollbar in the Text Editor, and you’ll have to enter a file extension in the Text ID selector(not file!?) to change the language highlights etc.
Literally everything.
There are so many things in Blender, simple things too, that are needlessly convoluted or straight-up do not work when they could be very easily accomplished by the press of a button.
I don’t even want to post in this thread, but apparently I have to in order to start a topic. That’s real groovy. Got an urgent problem that instantly needs fixing and nobody else on this forum has encountered the same problem? Well too bad, instead you’re forced to “participate” in completely irrelevant threads that only prolong your problem.
Now I’m remembering why I left this community before. Literally nobody wants to help and even just trying to get help is a needlessly tiresome exercise. All I want is to add a video as my background image in camera properties and not have it be pink, but apparently that’s asking too much of both Blender and this forum.
That’s wild. Thanks for confirming that the asset browser is currently useless except for single, unchanging, objects, at least now I know not to bother with it
Actually looking at this video again, it appears I’m appending the object with the geometry node modifier but it’s intelligently only linking to the assets in the source file, which is why I was so happy when I saw this working. Look how nice and empty the outliner was! There’s at least 4 meshes and a light involved in this spotlight asset.
Well, when you introduce yourself like that, you can expect to be asked impolitely to leave
I’ll see if I can get a video as a camera background image and let you know how it goes.
Be aware that the camera background image does not actually show up in your final render. You’ll have to render your output with a transparent background and then combine it with your background image afterwards in compositor or in photoshop/aftereffects/etc.
I’ll try and figure out what the plans are for this, not sure if Julien keeps a roadmap or something but I’ll bring it up to him.
lord, that went downhill super fast a full character arc in three paragraphs
@thinsoldier okay, I see ! the light strength isn’t multiplied by the light scale. It doesn’t work in a fresh scene either, so this is probably by (faulty) design, unrelated to linking.
I put a light in the vicinity of a mesh with emission:1
The emission only shows on camera. The point light does the real work of lighting the scene.
I use a collection instance in a few different places around the scene and I want a few of them to be a bit larger. If I make the instance larger, the light gets swallowed by the mesh. I had to make the fake flame mesh a separate object so I could deactivate shadows on it. But that complicated other things that relied on the assumption that the candle + flame were a single mesh. It was so annoying.
I’m fully aware. I just need the video as reference so I can position/composite everything accordingly, but that’s kind of hard to do when the video won’t show up in the workspace.
What do you call it? I got the name from the fine manual.
Yeah, I use it every day. Different version of Blender maybe? Collections have been changing back and forth since the asset browser was released. I’m in 3.4, where it looks like this:
That instance box is checked by default. Took me quite some time to find it, instead of cursing that I had to make newly dropped collections real first before I could edit it.
Up until recently there was a user in blender.chat who seemed to live in there full time. 99% of questions got answered by this one person all hours of the day or night. They were a bit of a know-it-all asshole but literally every question I ever asked in there got an answer or some additional information from that user.
You should check out Chipp Walters Simple Tabs addon. https://chippwalters.gumroad.com/l/simpletabs.
It gives you full control over tabs, their names and their content.
You could throw all addons into a custom addon tab and enjoy a clean interface.
Back in the Asset Browser beta before they removed collections which have since they’vebeen added back in*, I had a workaround for this that seemed to work okay as long you’re fine with the character being “appended” instead of “linked”: add the collection instance from the asset browser, CTRL+A > Make instances real, check the boxes for Parent and Keep Hierarchy. I haven’t tried it lately on something from the AB, but I’ve used it on other collection instances. @joseph, not sure if this is too hacky or something you’ve already tried and rejected but I’ll @ you just in case.
Oh, I think I know what it is. Used to be that one needed to instance a collection to the scene before one could make it an asset. So when you bring it back in, it’s still an instance, and you don’t get a choice.
The collections I use lately are all newer, and were all just plain, regular collections when I made them assets. Seems those are the only ones where one gets a choice.