As always, I apologize for this dumb question.
I was watching Jonathan Williamson’s Retopology tutorial on Blendercookie and although it is “interesting” I don’t get the point.
Why would you ever want to go from a high res model, to a low res one???
Assuming:
- You will not be using/needing it for a game that needs a low poly character
- Your hardware is good enough that you won’t care about faster render times, and can do everything in real time.
Also, if something is high res enough, wouldn’t “weight painting” or just the fact that it IS high res, fix the animation problems?