Just wanted to ask, why do I get these weird artifacts when baking in Substance Painter?
We need to see the wireframe in Blender… and share the Blend file…
At a glance and with such limited information, the best guess at this point is bad mesh to start with…
Not sure why you got those…did you change Normal Direct-X?
You should use OpenGL.
There are some mesh issues but nothing I see is in those areas…
You have some strange things going on with the mesh parts of 1 are in the Material of the other…
Those Missing Faces are Part of the Stock Material…
They will show as interior faces, mess things up, and be textured wrong…
In substance, I only get one nasty edge, and something wrong with the underside part though Normals are fine…
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