What is your best learning material for intermediate to advanced users?

Ok ! Let me add a few more things :

Humane Rigging, is a course by Blender Foundation distributed under Creative Commons licence :
https://www.youtube.com/playlist?list=PLE211C8C41F1AFBAB
It covers basics and advanced stuff, at some point it really helped me to even out my rigging skills. What is super cool about it is that it’s approaching rigging from a problem solving perspective rather than building a complex rig without explaining the underlying logic and technical choices.

This one is key if you want to learn about facial rigging :

it’s really amazing and while it’s mostly about rigging and shape keys , it also covers modeling a face with good topology, facial animation… And how to approach different style (realistic / cartoony).

And obviously it’s hard not to mention this one :

Which is basically one of the most famous book about animation. What is great is that it’s covering many aspects that you can use to learn and refer to when working. But it’s also an auto-biography and it explains how the author created it’s own studio when he was around 40 and hired various masters to learn from them. It’s a very good book you might enjoy even you’re not an animator yourself, as there are some principles that can apply to more than just animation that I find super inspiring…

Maybe this is also time to mention that while there is a lot of resource available on youtube or else, and this is mostly what this thread is about, at some point you might consider investing in some courses or books because there is obviously a lot of gems here that go deeper in specific subjects.

Ok ! So again thanks a lot for your contribution ! You posted super cool links and I find your views on the subject very interesting !
It seems to me that if we start digging here it’s going to unfold in many layers worth discussing so let’s do this while trying to not derail too much :smiley:
First I would say that there is different ways and reasons to look for knowledge about 3D just like with going to the gym or doing sports in general. I really don’t like the “no pain no gain” approach to things even if on the other hand I believe that any practice needs commitment to get somewhere. I’m having the feeling that I’m on your side with what you’re saying, but I understand that I might be biased…
Then as we said earlier we relate to CG in very different ways. For some people here it’s about blowing out steam a few hours in the weekend. Some other it’s what they do 8h per days. Some people have their gigantic movie project, some other prefer more contained stuff… so yeah different people, different needs and it’s hard to sum up all that with generic rules.

What I think is also worth mentioning is that we obviously need some balance in life, and while I’ve seen people that do 3D at work and they keep doing their side projects or hardcore Zbrush training at home, I’d say it’s clearly not good on the long run. As you mentioned in the beginning, learning needs time and personally I always have breaks between 2 projects and I use parts of that free time to do personal projects and learn new stuff. And when I work I could find myself doing CG (or learning stuff) for a few hours in the weekend but then being away from blender and CG is what works best for me in general.
But also I think it goes down to how you’re wired as I’ve seen some art-director coming like 2hours early to do one illustration each day and they seemed very happy… And I’m not sure that something I could do but I’m sure it’s possible without ruining your heath/ life…

Another thing I like to mention is that I find amazing to be able to see behind the shoulders of rock star artists and understand better how they do things, that could be at work but it’s hard to find time, and youtube for that is amazing. To me CG is a bit like magic and I really love to understand the tricks behind it. But again it’s very personal.

In the professional world you can really find some artists that don’t do CG besides work. And some that also do CG or art as a hobby. And there is basically a place for both. But in the meantime, artists should assess that if they want to do different things like moving from a modeling position to animation they’ll need to study that first on their own time and while some studios might help a bit or you might find some state’s help to learn, you’ll have to make it by yourself for the most part.

Also, by being interested and keeping practicing and learning on the side you start to get a much broader understanding that makes quite a difference, but that’s not mandatory either and work can compensate for that also but it’s way longer.

Now what about when CG is your hobby ? Then I think the only thing that you should be doing is enjoying. Some people like to use gut feeling like you do and do what they like and it’s great. Some others are more diligent by following a course step by step and I find value in both.
Also while the professional world enforces some quality standards, that’s not the lens I’m using when looking at other’s work. Unless it’s something someone is after.

That’s perfectly valid and a good strength, I’d say gut feeling is the foundation of creation. In the meantime it can be super interesting to be able to elaborate why some creative choices works better than others. At least that’s something I find amazing. I started by thinking that visual art is like 90% subjective and gut feeling, to latter realize it’s close to a science with principles that you can rely on. Frankly I don’t think there is right or wrong here, especially if you work on your own.

On the flip-side, when working within a team it’s great to be able to elaborate why you do that creative decision to make it something objective rather than the opposite. I’ve worked with both kind of directors / art directors and while both approach works it makes a world of a difference when you get the logic behind it.
Because you don’t have to rely solely on gut feeling either to make sure your work is fitting the project. It’s much simpler for everyone and that saves a lot of time that can be better spend. Anyway, after working for month with someone you starts to get a feel about what they are after. Sometime you realize that it’s a bit random, or people have phase like for a month they’ll focus on one particular detail, then the other month it’s something else…
But in the meantime an instinctive and a more visceral approach to creation is amazing, can’t deny that. Again I think it’s more a matter of context and personality, and especially if it’s about having fun there should be only the rules that you like to set for yourself !

Thanks for reading if you get to this point :smiley:

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I had considered to mention both Stop Staring and The Animator's Survival Kit myself, then decided against it for some reason I don’t quite recall.
Maybe out of fear of pushing too much into a printed books direction…

Anyway. Here’s something I’m not sure quite fits the thread for another reason, this time for it’s only somewhat tangentially related to CGI:

.

Both devoted to computer graphics programming, rather than CGI itself. Some of it can of course be applied to e.g. geonodes nonetheless.

No question. On the other hand, its fortunately not mutually exclusive neither.
I could, for example, take a work of mine, like the digital painting my (current) avatar is croped out from, and start pointing out which lines guide the eye to the focal point and what not and where the rule of thirds applies and things like that.
Yet it doesn’t mean I had to specifically construct it like that beforehand when I originally made it. :smiley:

greetings, Kologe

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Talking about books, I’d add these 2 to the list:

The art of 3D: Computer Animation and Effects

Digital Lighting and Rendering

Some of the most technical info in there must be outdated by now (like the things that are software specific), but they still have very good knowledge and theory about 3D techniques and workflows.

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thanks a lot @Kologe and @julperado, of course ! those are amazing resources !
About books yeah it’s not the primary goal but when it comes to best sellers that are very well known I think they completely deserves their place here.

Yeah I think it’s very good too ! I only know scratchapixel and it helped me a lot at some point. I think it’s totally fine to add resource that are more about the general theory than specific to blender.
Basically if it has inspired you or it gave you a broader understanding of CG I think it totally fit the thread !

Thanks again !

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Here’s something else cinema-related:
https://www.rogerebert.com/opening-shots
(and also in a more general sense:)
https://www.rogerebert.com/

The SPA Studios’ youtube channel has a plethora of noteworthy stuff
(character design, animation, acting, body mechanics…):
https://www.youtube.com/@thespastudios/videos

greetings, Kologe

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A cool series of art lessons :

Even though it’s about painting, most of it can totally apply to 3D and if you’re into NPR this gets even more important !

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Oh, I like this topic, so let me add some of my faves. As general remark for intermediate to advanced learning: don’t focus on software, focus on techniques (e.g., I learnt a lot from tutorials for Maya). At this level ‘remapping’ buttons in your mind should be easy.

First, it’s https://www.thegnomonworkshop.com/ - not cheap (I think first week is free, or at least was when I signed up a while ago) and frequently for other softwares, but very good quality and I think every teacher there is required to have solid industry experience.

Second, https://www.exp-points.com/exp-tutorials-learning . Tbh, I don’t know why they released it for free :smiley:

Third, I often forget about this, but do check https://www.artstation.com/learning. There are a few very good ones there, made by professionals.

Last, a random collection of YT channels (some might have been mentioned already):

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Throwing one more: https://youtu.be/r3bkGPobpTw?list=LL
‘Forgotten Metal Knowledge | Vray, Cycles, Arnold..’

In depth look on metal material in CG.

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This guy consistently pops up in my YT recommendations and he can explain fairly complex concepts in under 2 minutes. I often lack the patience for the average speed of most tutorials so I absolutely love it if somebody is extremely time-efficient.

https://www.youtube.com/@BlenderSecrets/videos

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Some FX theory about water animation :

Stylized FX in blender , a bit old but good inspiration, which can probably be adapted to geometry nodes :

And last but not least, I highly recommend the SPA Studio’s channel,
It’s filled with examples and tutorials, again it’s mostly about 2D even though there are bits of blender there, but it’s general theory that can apply to any art…

Also it’s so rare that a studio invest in education that it’s definitely worth mentioning !

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>cough< :laughing:

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Good things happens to be mentioned multiple times from different people.

( Sadly nowadays also bad things… but that’s a totally different story. :winking_face_with_tongue: )

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Hahaha my apologies @Kologe ! Next time I’ll get a quick refresher on the thread before posting !
Thanks :slight_smile:

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Too bad we can’t crate “wiki” topics here (https://meta.discourse.org/t/editing-and-creating-wiki-posts/30801) . We could have community-build shared post and gather all the links there. There are a few other post here that would benefit from being wikis like Adobe / Autodesk / Canva / Maxon alternatives

The OP @sozap as a “regular” (TL3) can do this… :wink:
( as @Metin_Seven too, but i guess he decided otherwise because “of reasons” :winking_face_with_tongue: )

(( Also any “standard” member (TL2) can ask to “transform” a post to a wiki.. ))

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Interesting, I didn’t know about this possibility.

I’ve modified the Adobe / Autodesk / Canva / Maxon alternatives and the Quad Remesher auto-retopologizer topics into wiki topics.

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So… that was the reason :wink:

..
best learning material… the community

:grinning_cat_with_smiling_eyes:

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I’ve turned the initial post into a wiki, but given there is a lot I’m not sure it’s a good idea, but feel free to change stuff around ! The most important is that it’s helpful to the community !

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