That’s my question. I typed this once but the forum assed out on me so plz forgive for bluntness now:)
I know that physics cost you a lot of performance. And I have stress tested my PC to run 22,000 polygons @ 60fps with materials and UV maps.
However I don’t know how much of an effect armatures and animation, and logic and scripting will have on it - seeing as I have not enough of these things to really test it out. There are other processes too, like referencing disperate scenes and resources that aren’t easy for me to test out right now. I’ve searched online and haven’t foudn any stats either.
In other words - having stress tested 22,000 polys I need to know whether or not animation could have a great affect on my overall poly count. I would hate to think I have 22,000 polys to work with when I only have 10,000.
If you can help shed some light on things, thank you.