what other exports use quad's besides obj (so i don't lose my topology in 3dmax)

what else can i export with to retain quads (for 3ds and maya)

—or better yet, if anyone has advice on how to best retain topology when exporting to max (or maya, but mainly max)…ive found the obj to be unreliable (as in it often only exports a portion of my mesh)…

raw triangles?

no, i dont want tri’s, i want the the exact same topology with my quads in the same place they originally were. however the obj exporter has been problematic (the faces was missing pieces, like the cheek and the some of the forehead etc didnt export.)

for example, heres an image of the model i want to export to max (any ideas???):