How to achieve this red light???
Looks like a glow/bloom effect applied on a layer in post.
Its real time in game in ue, how can i do same in blender any idea?
If you mean exactly those lights comes straight out of sun, it’s called “God Rays”, just hit the “blender godrays” in YouTube search field and you’ll see what I mean and how you can also achieve them.
Hope that helps
Cheers,
Sergey
If you’re currently working on a specific scene, then post some images of what you’re working with, what pipeline you have in place, and what the requirements of the final product are going to be.
It is pointless for me to suggest a particular way of doing this, which has the possibility of being followed up by not working for your use case, because you’re planning on doing something completely different along the way.
Sorry, I’m not trying to attack you. It’s just rather common in cases that people will ask how to create a particular material, and after they are told they will then respond with “how can I export that into my game engine?” … It’s not that unusual for that to now render the original answer completely irrelevant. (As is evidenced by my first reply/suggestion.)
Okay now, how do i get that orangish vibrant light,
Look i have tried but nothing seems to working, when i try point light its just lights everything from single point which looks bit weird, i want volumetric light setup with doesn’t get influence by sun light, so it is possible?