Created in Blender, with material and geonodes snapping everything to the charactor grid to simulate the C64’s limitations. I’ll post a .blend and a making of soon.
Created in Blender, with material and geonodes snapping everything to the charactor grid to simulate the C64’s limitations. I’ll post a .blend and a making of soon.
This feels nostalgic! With the graphics and the music. Good work.
P.S. Would love to see some behind-the-scenes. ![]()
I featured you on BlenderNation, have a great weekend!
Thankyou!
Now i reay have to make the making-of!