Hi !
Whats going on :< ??
can somebody explain that plz:
one rendered in Blender (first one)
and the other in YafRay (i used Extraktor-Skript for .xml)
thx. i really dont know where the problem is 8[
Hi !
Whats going on :< ??
can somebody explain that plz:
one rendered in Blender (first one)
and the other in YafRay (i used Extraktor-Skript for .xml)
thx. i really dont know where the problem is 8[
I would like to have definition about what’s wrong.
not sure what happened there, but you could use one of the new compiles of blender for your reflections!
Whoo Hoo!
Your textures seem to be missing. What formats are you using for your textures? Checking the Yafray documentation it seems that only .tga and .jpg are supported. I haven’t used the extractor script but I don’t believe it does format conversion.
If your textures are in the right format, perhaps Yafray can’t find the textures? If you moved the output .xml file and the relative paths to the textures cannot be found, Yafray may not be able to find the textures.
I think you have to UV map for extractor to read your textures. ( and some other procedure,…been awhile. )
<edit> also, you need to turn on OSA to smooth off those jaggies.
cheked! even with a prmitive cube it didnt worked 8(
pathes are all right
thats dont work, too. I tried with a simple cube …
i will post a uv-textured-cube tomorrow (ahhh today 8[ ) … and other needed files.
thx ![]()
use yable
yable… hmmm
letz give it a try 
but another question:
what du you use to render .blend files in Yafray ?
i use yablex http://www.kino3d.com/forum/viewforum.php?f=7