While working in Sketchup, I always avoided separate components as much as possible, don’t know why, I just did, perhaps I found it to be quicker if everything was inside one component. I did have different objects and copied them here and there, I didn’t model the same object a bunch of times over and over again, I just copied them, but I avoided creating new components in the hierarchy and always “exploded” them. Exploding is basically like joining components in Blender I think.
Anyway, modeling in Blender and similar programs is a whole different story and I am not sure how I should go about this, strive for as least components as possible or vice versa, most importantly, does it even matter?
For the start I want to create models for fun and import them into Cryengine, Unreal, Unity,etc and play around, but once I hopefully become better later, I’d like to try selling them, but I don’t know what’s preferred and how much it’s important or not. So what’s your opinion on this?