Before anything, I’d like to say this is my first time posting on the forums.
I’ve been trying to follow a High-Poly to Low-Poly workflow recently. I do know how to bake normal maps, it’s just that they don’t come out very nicely. I am aware the closer the high-poly is to the low-poly the better the bake, however I never seem to get good ones. There is usually some problems everywhere on the normal. Another question I’d like to ask is how any cuts should I use at least for baking normals onto cylinders? I thought 8 would work but most of the time o see people using 12+. Any help is appreciated, and thank you for accepting me into the forums.