Hello, I’ve started to study sculpting in zbrush to make game characters. Right now I’m able to sculpt close to realistic human anatomy. I haven’t found any course with a zbrush to blender workflow (only zbrush to maya). I have made some 3d modeled characters but they did not have hair and clothing (I also did not learn to make clothing and hair in zbrush yet). I just want to make a study list and try to interconnect all this knowledge the best workflow possible. So my questions are:
If I were making a character with realistic hair should I study zbrush’s fibermesh and try to export them somehow to blender or should I bring the sculpt to blender, retopologize it and use blender’s own hair particle system? Take in mind the hair needs to be animated (mostly using physics simulation) .
Basically the same question but for clothing. Should I try to learn how to make clothing in zbrush and export it to blender or should I use blender cloth and cloth simulation? I also have access to Marvelous Designer. Haven’t even studied it yet. Should I use it, if yes should I export the cloths to blender or zbrush?
Is there a way to export zbrush’s polypaint as UV map to the model in blender?
Thanks in advance!