I was modelling a chicken (something about that phrase sounds funny). Not to complicated, just a cartoony chicken. I made the body and then the wings as seperate objects. Subsurfed everything and it looked great. I decided though that I wanted the wings actually fused to the body with nice smooth edges, so I made it all one object. I had to subdivide some parts of the body to provide vertices to merge with the wings. I attached the wings and then subsurfed and the edges were screwed up. Each corner had a little black triangle and there were several odd looking imperfections. I’ve experienced similar problems before with subsurfs. When deleting part of a mesh and then putting a new section in there, it always leaves these marks on the subsurf, like it’s remembering what it used to be like. Any advice?
Not Quite Entertainment