Hi everyone. I’m new here. I’m wondering what the best way to model 3D roof beams is. For example if you want to make a simple gabled roof for a medieval house and you want to create the two wooden beams at the front of them that come off the left and right side of the roofs, but you want them to connect at a perfect triangle in the middle, what’s the best way to go about that? I found myself trying to move vertices around manually and align them to world origin and stuff like that and wondered if there was a better way to do it.
The way I did it did not come out very well unfortunately
If the triangular angle is the important factor, then I start with the triangle. Then use that as the basis to create the beams.
The alt approach, if you already have the beams, is to get trig involved (if needed) to determine the angle of the peak, then rotate the beams to match.
The math of all the above is simple, but cannot just be overlooked as “don’t like math, but need perfect angle result.”
(Or, just eyeball it as “close enough”, if you don’t need CAD/real-world accuracy here.)
Thanks for the advice. I really enjoy the math part. I try to learn the concepts behind stuff rather than just throwing myself at it and trying to shape things. The triangle is not necessarily the important part, but instead that they can connect in the middle like two faces that just come together. Then I am hoping to drop them in on top of another wall plane so they snap perfectly and then I can put roofs next to them