Working through Neal Hirsig’s blender tutorials. Just in his “Shark Animation”, and having problems with the armature’s.
I have created 2 bones (Bone and Bone.001). One is extruded from the other. I’ve created a group of vertices (Shark’s tail) and, using the armature modifier I’ve assigned the vertices to Bone.001. I’ve now tried just rotating Bone.001 and, although the fin KINDA moves, it… well best to look at the picture really.
Also, as you can tell from the above pic, there is an odd effect at the connection of the bones. How do I stop both of these problems?
This second pic shows some of the options.
I’m sorry that I’m being very vague on this. These aren’t going to be the only tutorials I look at, they’re just my starting point.