I have thought up a solution to creating vehicle traffic/ai that will be helpful for a project I am working on. The system uses separate lanes of nodes that will run along the road. Each will have a letter value (such as AA, AB, etc.) for the lane, and a number value (1-5) for the node itself. This will translate into the name of the node’s property.
The vehicles will track to node (for example) G1, until they reach it, in which case they will track to node G2. If I want them to change lanes here, then they will track to node D3. And once they hit D5, they will revert back to tracking to the nearest D1.
I probably could have saved time in saying just this: the wheel tracking thing has always evaded my grasp. How do I make a vehicle wrapper-based vehicle point its wheels at not only a target, but base that target on proximity and property?