Snake FBX test 210420a.zip (1.3 MB)
I’ve got a little test animation of a snake moving along a loop (Curve) works in Blender by using the Curve Modifier and animating the mesh along it’s Y axis. Neat.
I’d like to export this to Unity via FBX. I’m guessing this is not straightforward, and at the least I’ll have to bake the deformations into the mesh. Is this correct? I’ve managed to get a deformed (adhering to the Curve) mesh to Unity (“Apply Modifier” is checked in the FBX export dialog) , but the imported asset doesn’t display any animation frames.
Nothing like trying to learn TWO complex softwares at the same time.