When I render with cycles, I can see green spots on my mesh. And I think its The texturing

When I change from Eevee to cycles these spots appear and I dont know how to fix it.

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Can we see the shader editor of the material ?

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it almost look like a shade but its not what i can see. I have two materials on each other and its seems the snow material is the problem

I SOLVED IT!!! it was my stones dispacement texture. Because that texture goes in after the mix shader it appeard on top of everything.
dispacement

Sorry for the late answer, but, it seem’s that everything looks good with the shaders
Could I have a look at the .blend file if you don’t mind ? (with the image textures too)

As i wrote earlier i solved it. It was the displacement texture that was showing because it lays on top of everything. It took me a while to figure that out but Im thankful for your respond even tho you didnt help much.

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Oh sorry, my bad :sweat_smile: