Greetings. I have an issue where I made a chess rook out of a cylinder and when I set it to smooth, there’s these black lines (which happen to be the exact same lines as I see in Edit mode connecting the vertices) that I can see through the texturing. This happens even when I render it. I have tried to recalculate the normals, but it just makes things worse. Does anyone have any insight?
*Please see attachment for reference.