I am having a problem which may seem to be a bug. This used to work in 2.49, but now in 2.5.7 it does not seem to work.
I have an animated static mesh that interacts with a bunch of cubes. When I play the animation with the play button, the static box moves around the 3D space. The cubes are supposed to fall into the static box then get shuffled around.
But for some reason, when I press the P-Key to record the simulation Blender no longer honors the animation of the static box.
Does anyone know how to set this up so it works?
I have attached the 2.49 file so you can see how it used to work.