I just noticed that sculpting mode (a mode that I almost never use) isn’t able to subdivide the faces. I know nothing about sculpt-modelling, but I am pretty sure that this is a very basic feature for this kind of technique.
So, is it planned for blender?
Another simple question: I noticed that Blender isn’t very fast to display high-poly models, maybe my vga doesn’t have a good OpenGL performance. Is it possible to run Blender in DirectX mode,or something? Because i don’t care to use Windows, i just don’t want to change my vga, and the other 3D programs are able to display 2-3x more polys in DX mode.
Thanks in advance.