I am making a very basic character which is just a head with two legs underneath it. I have set up rigging for the character and it seems to work fine but when I try to weight paint my mesh turns black. If I delete the vertex groups the mesh turns blue which I would expect but when I try to add weight to a specific part the mesh again turns black. Does anyone know why this would be happening? I made sure the normals were reset and that the location and rotation were applied. If you need any more information or a screenshot I can provide it.