When trying to weight paint with armature mesh turns black.

Hey guys,

I am making a very basic character which is just a head with two legs underneath it. I have set up rigging for the character and it seems to work fine but when I try to weight paint my mesh turns black. If I delete the vertex groups the mesh turns blue which I would expect but when I try to add weight to a specific part the mesh again turns black. Does anyone know why this would be happening? I made sure the normals were reset and that the location and rotation were applied. If you need any more information or a screenshot I can provide it.


When in vertex mode it will turn black if no Vertex weights are in the group. Red is the highest weight and Black is no weight. Be sure you have your brush as Add and also your Blend type to Add.

If this doesn’t solve the question then please send the file so it can be examined.