Up until Blender 4.1, Mesh Boolean had Intersecting Edges which I use a lot in my projects. But I cannot find it anymore in blender 4.2. Did they move Intersecting Edges to somewhere else or is there any new node that does the same thing? or did they remove it entirely?
It only ouputs that for Exact solver. Change “Float” to “Exact”. Previously there was no choice, there was only slow version, now it defaults to faster one