In 2.7x I never used the “recalculate normals” tool because “make normals consistent” tool (mnc) was so much better. The difference between the two is (I think) that recalc would adjust all normals and sometimes flip them to wrong direction. Pretty awful as sometimes it randomly flipped different areas upside down when all I wanted to do was to get rid of one or two flipped faces on a mesh. Mnc I think always just flipped the minority of faces to match the majority. Mnc was great as it always got those right and I never had to recheck anything.
Where is make normals consistent in new blender? I can’t find it in the spacebar search menu? Has the tool been deleted or renamed into something else? I can’t seem to find anything about it anywhere. All I found was that ctrl-n keyboard shortcut was changed but nothing about the tool itself.
Maybe my blender is just bugged somehow. Pressing “-” after setting a rotation (select an edge, press r, type 90, press numpad -) doesn’t invert the rotation. I have checked numlock so it is not that.
They’re the same tool in 2.79.
https://docs.blender.org/api/2.79/bpy.ops.mesh.html#bpy.ops.mesh.normals_make_consistent
The one that’s called “Make Normals Consistent” in the search menu simply calls “bpy.ops.mesh_normals_make_consistent()”, i.e. with the default argument, just like the toolbar button; and the one in the menu only passes the argument explicitly, still with the default value of ‘False’. All three do literally the same thing. Like I said before, if they’re having issues that’s due to geometry issues in the mesh (i.e. it’s ambiguous where “outside” is).
About the advanced numeric input: you can still use it even if turned off by default, simply need to type = before typing in the expression.
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Ok this is humiliating :D. Thank you very much for the info and the help though!
Well there’s something to be said about devs naming the same things inconsistently At least they got rid of that confusion in 2.8x. And you’re welcome.
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no it’s fckn not the same, I mirrored some things, and i’ve applied the scale and all the things and its one joined mesh, i have the normals right at the moment, but when i press shift+n it flips some mirrored normals, when i could make normals consistent this wouldn’t happen, it kinda applied the normals, now im having normal map issues because of that error, some normals are not kinda in their original state or smthn, they’re faceing the right direction at the moment, but when i shift n it flips some at thats like their root position or smthn
If recalculating normals yields inconsistent result, that’s a strong indicator that there is something wrong with your mesh, like internal or overlapping faces.