Where to learn about procedural texturing / shading w/ nodes?

Check out this:

The checker generator is way too basic (also it’s “buggy”). We need outputs for random color generation, gradients generation, and 2D coordinates as well. So for a fairly basic “actual checker tile”, you need the checker for the checker pattern (only), a square producing bricks with grout, and a square producing bricks without grout. Checker can drive light and dark but that’s about it.

1 Like