Anatomy resources are not software dependent and there are tons of resources just by searching, but conveniently Z-anatomy offers CC-BY-SA anatomy model in .blend.
I would take this a step further- the best way to learn anatomy is the way people have been doing it for the last 4000 years or so, figure drawing. Get a copy of Michael Hampton’s figure drawing book and Andrew Loomis’, then practice drawing people from reference or life every day
You do not have to know every bone, muscle, cord, fatty tissue and organ (expect you are into some medical training ), but not everything is a stick figure. So you do not have to look for “human anatomy” but… ( even if often confused with topology for 2D/3D figures… ) :
You might want to give a bit more insight into what your specific area of interest is… artistic vs medical, for example. Still images? Animated? Realistically interacting skeleton and muscle groups? Etc.
Medical anatomy is different than artistic anatomy / figure drawing. It is exactly the opposite - you have to know each bone and muscle. Not the other way around.
@mirto I’ve been working on a visual for a radiologist. Female figure with transparent tissue showing elbow bone - humerus, shoulder blade, beak of the shoulder and so on….
Man, I did not know how radiologists are precise regarding anatomy. They can see each misplaced little part. We had 50+ hours of revisions. 22 Blender file versions …
I would advise you to consult each step with your specialist friend. He should approve which anatomy 3D model to use, each angle, movement of joints, …
I would advise to do incremental revision steps so that you don’t have to redo big chunks of work. Divide the work into smaller stages and find a proper revision system. You will probably end up having a lot of blender files.
Those who studied medicine can see things that we artists usually ignore. I hope your project works out
For starters maybe you could look into this anatomical model made in Blender:
Bones have been ethically photoscanned from real human body, and approved by some medical committee. It is probably the most precise human model ever made with whole anatomy.
My customer also needed one and we went with this product. I am not affiliated with the link. Only had some discussions with the person who made the model.
I tried it to generate a 3D model from DICOM ( https://www.dicomstandard.org/ ) file.
I abandoned this attempt because you need the radiology image of a real person; so you have to obtain the rights from that person to use his/her DICOM images taken from the medical report.
thanks for tip, did not know this one. But it seems that retopology would take a lot of work if you want to animate such model generated from Dicom file.
For static renders and 3D studies could work.
For more elaborate stuff maybe not.