Where's that light coming from?!?

I’m trying to make a scene by appending some items from blend swap, but one object seems to have a light on it that I can’t find.

  1. If I go into the outliner and toggle the "Restrict renderability"on everything except the offending appended object, there is still light on the object.
  2. When I add a default cube to the scene with everything else on “restrict renderability” except the offending appended object, there is no light shown on the default cube (but the offending object still has the light).
  3. When I load the .blend I’m appending from, there’s no light on the object.

I’ve tried going into the outliner, selecting a lamp and changing filtering to “same types”, but in the combined scene, that doesn’t let me see into the appended groups. When I load the .blend file I’m appending from, and do the same, all lights are already on “restrict renderability.”

Environmental lighting, indirect lighting, etc. in the World button in the properties window are all off for both files.

Any suggestions for how to use the interface to find where this light is? Is there a way to search for different any thing that might be emitting light?

Does your object have an emit value <0 in the materials tab (Or something on a different layer)?

I don’t know if this will help, but you might go to the User Preferences (CTRL ALT U) and the System tab. Over on the right you can click and drag the spheres to change the 3D view lighting. It might cause the appended object to adopt the lighting of the other objects.

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I’m trying to make a scene by appending some items from blend swap, but one object seems to have a light on it that I can’t find.
Please don’t make it deliberately difficult for people to help you. it’s not a secret what blend file you are talking about is it ? Attach or link to the blend.

Is there a smart way to do that, or does that entail tracking down each part and checking all of its materials?

Ah! Found it! Not in the material but in one of the textures of one of the materials of one of the pieces of the object group.

For my future knowledge, is there a smart way to find that sort of thing?

Oh yes, I should have mention the textures too, glad you found it. As far as I know going through each material is unfortunately the only logical way of checking. Although if the materials and textures are labeled correctly it shouldn’t be too hard to make a guess as to what is causing the problem.

Best of luck on your Blender projects
-JRB