Hey all, been forever since I’ve been here, or blending for that matter, but I am flirting with the idea of getting back into it. Since its been a while, I’ve forgot all the cool tricks… this should be a basic question tho.
I want to create a nurbs curve that is closed and have in interpolate the faces in the curve. An example of what I mean:
Any help is greatly appreciated! Thanks all!
P.S. looks like the images might not have transfered well… To get to them:
Hey S68, its good to be back… and good to see that some of the Blender greats are still around :). I will give the NURBs circle idea a shot.
I used to use subsurfs a lot and they rock cause you can work with a low number of faces and then render with a much higher number… Just wanted to try something new >:].
Also, if NURBs are somewhat weak in Blaneder, is there a good alternative shareware/freeware app out there that does them well? If I could do some work there and import into Blender that would be pretty cool :).
I woul tend to stay away from nurbs at all cost in blender. Do this in poly’s with sub-d. You will have more control over the mesh that way. But it is your decision. So good luck and I can’t wait to see it!
to make a car i think meshes are still the best option in blender…until you have something like what other 3d programs call patches.but you certainly have to be a good mesh-modeller.
there are no half decent free nurbs modelers. Nurbana is not good at interpolations, unfortunately, and has really none of the tooos neccesary for anything remotely complicated.
I’ve used it recently. at least the thing started. last time it refused to even do that.