I actually made a cornell box, and rendered a similar scene.
I think they are easy quizzes for 3DCG artists.
The answers are later.
Added:
The one is taken by Nikon D5000 in a dark room, just trimming.
The other is rendered by Cycles with 10000 samples.
I tried to make real node materials so hard, but it’s difficult.
The gpu making real world is too fast!
I think “Journeyman” is right, because an imperfection in the box that is repeated. You have done an excellent job mimic the camera, size and arrangement of the elements.
Very good render.
This is so cool, what a great idea! You can see how much this has engaged people already, Leo. I applaud you for having the dedication to set this up, I’m sure it took a lot of patience to get these two images so closely matched to one another!
As for my guesses, I think:
Glass balls - Image B is real
Teapot - Image A is real
It is tricky, however, as I see elements in both images that appear to be “imperfections”. I’ve used the sharpness of the corners of the boxes as my basis, but I also see other things that throw me off - a bit of lint or string in one corner, and more strongly aliased highlights in one of the images I think is real.
I’m sure there is a little bit of compositing here, but it really shows how accurately we can render the real world in the comfort of our homes!
Agreed about the imperfections in the box, that was the only clue required (unless you modelled those and actually built a perfect box ).
I like this idea in general, I was considering the value of doing something similar with a variety of materials in order to see how close my material creation efforts were to reality. Not so much that I could simply replicate them, but more just as a technical exercise in order to provide a bit of perspective on where my materials were on the stylised <–> real scale.