Hello, all
I made this cat with a cube, but it has some bulges in the corners. I don’t know whether it is better if I make an organic shape with a cube or start with a plane.
Thank you
Hello, all
I made this cat with a cube, but it has some bulges in the corners. I don’t know whether it is better if I make an organic shape with a cube or start with a plane.
Thank you
You may try them both to see what you prefer.
Both are fine to use, I used to start with a plane and extrude from there.
Now I tend to start with basic geometry like cubes, and join them and add subdivisions and details as I go.
Maybe starting from a plane is simpler in the beginning.
The end result should be similar, it’s always a bunch of points that makes faces and all that forms an object. What you need to work and look into is about topology : how the mesh is structured in order to give a good shape without artifacts.
Once you look into that topology thing , then it’s not really important what road you take to get there.
A good exercise can be to model a hand :
This tutorial is for maya, but you should be able to redo the same thing in blender.
Good luck !