Which procedural texture nodes do I need in order to re-create this camoflauge pattern on this old Japanese WW2 tank?
A Musgrave or Noise texture should get a similar effect, just need to play with the settings. Use a ColorRamp to change the colors and/or amount of colors.
For sharp color patches, use a Voronoi and distort the vector input (mix the UV coordinates with a noise texture with a Mix node)
You may have a look here:
or this 2021 write down ( How to make a procedural camo material) of a YT-video…
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