I’m preparing my Bachelor thesis in which i compare Maya (and in some parts Houdini) with Blender. In my Scene a Train crashes into a Car and then deforms the Car with the help of a physics simulation.
I tried using Cloth but i dont think i can get the Cloth as Rigid as Metall… Soft Bodies work a little bit better but I would like to constrain some of the Objects to another (the Car has single Objects for its Body( Door, Sides, Roof etc…)). What kind of works is that I joined the single Parts together and merged some Vertices so that some parts are connected and move with the objects which has a Collision. But the problem is that not all the parts of the Car share the same Attributes(a plastic should not behave like metall) and so I cant merge them…
Also I tried using Hooks but somehow they dont seem to be affected by a Physics Simulation, or am I doing something wrong?!
So what can I use for doing a realistic(or at least as realistic as possible) Car Crash in Blender?!
Thanks for helping